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This is a direct result of a limited amount of freedom, and it can be seen as a blessing and a curse. Tutorials are easy to understand and introduce you to new concepts and tools, but in subsequent levels your solutions are usually fairly straightforward as well – at least in terms of your general direction.

Crazy Machines 3 does quite a bit more handholding, and this is especially clear in the campaign. It’s an understandable move in order to limit possibly frustrations, but it does result in a lack of freedom that might frustrate those who are used to playing similar games. While other games take place on a simple 2D grid and allow you to position pieces with freedom and precision, Crazy Machines 3’s three dimensional playing field must have forced the developers to limit your freedom in terms of unit placement and movement/rotation.
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In both the campaign mode and the sandbox, the experience isn’t as free and creative as in The Incredible Machine (and the recent spiritual successor Contraption Maker), and my guess is that that’s on account of the beautifully rendered 3D graphics used in Crazy Machines 3. In Crazy Machines, you have a campaign available to you as well as a sandbox mode in which you can play around, create your own crazy contraptions and let your imagination run wild – to a degree.

Those familiar with the genre probably know them as Rube Goldberg puzzles/creations. Like The Incredible Machine, Crazy Machines 3 gives you a relatively easy objective and forces you to find complex ways of solving them by building contraptions from a set of tools offered to you – think pulleys, gears, etc. It’s a great credit to those games that, in 2016, Crazy Machines 3 doesn’t stray far from their formula.
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The Incredible Machine’s sequel, “The Even More Incredible Machine”, was probably one of the first games I ever played on Windows – a few years before Windows 95, in a time when booting up Windows (from DOS) seemed like a cumbersome way to play games.
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This is most likely due to another series that goes back even further than Crazy Machines – The Incredible Machine, released almost 25 years ago now. The franchise hasn’t been dormant, with tons of expansions and spin-offs released during those years, but the prospect of a real sequel immediately grabbed our attention. We were excited to hear about Crazy Machines 3 earlier this year, because it had been about 8 years since Crazy Machines 2 came out. And when you build your ultimate machine, you can share it with the whole world with a single click.Picked up by Daedalic, the Crazy Machines franchise returns with Crazy Machines 3 – the first proper sequel in years. It is, after all, your own machine.Īdditionally, we invite you to use Steam® Workshop to gain access to a possibly infinite supply of puzzles and machines to implement into your game. If you don't like that wooden plank, take your pick from different materials like metal or stone and change the size, rotation and color. By tinkering with chips you can delve into even deeper detail and provide objects with individual properties. Use physical systems to your advantage, no matter if it’s electricity, explosions, lasers, lightning, or wind. Prepare yourself for the ultimate playground of vast Rube Goldberg style possibilities!

How do you successfully punch an Egyptian statue in the face? How do you shoot a kettle from the head of a clumsycorn with a 'high precision crossbow'? How do you jumpstart the grey-matter-engine of that old junker of a space taxi?

Place missing pieces into zany chain reactions and turn them into ingeniously working machines to solve puzzles like these: Higher, faster, larger, crazier, trickier, and so much more 3D: that's Crazy Machines 3!
